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Where and How to Find and Download DBMM Army Lists in PDF Format



DBMM Army Lists PDF Download




If you are interested in playing DBMM, a wargame ruleset for ancient and medieval battles, you will need some DBMM army lists to create your historical armies. In this article, we will explain what DBMM is, why you need DBMM army lists, how to use them, where to find them, and how to download them as PDF files.




Dbmm Army Lists Pdf Download



What is DBMM?




DBMM, which stands for De Bellis Magistrorum Militum, is a wargame ruleset for simulating battles from 3000 BC to 1500 AD. It is a successor to DBM, which was developed by Phil Barker and Richard Bodley Scott in the 1990s. DBMM aims to provide more detail and realism than DBM, while still being playable and enjoyable.


DBMM is a collaborative project by Phil Barker and Richard Bodley Scott, who have been working on it since 2000. The first edition of DBMM was published in 2007, and the second edition in 2010. The rules are divided into two volumes: DBMM Rules and DBMM Advanced Rules. The former covers the basic mechanics and principles of the game, while the latter adds more complexity and options for experienced players.


Why do you need DBMM army lists?




DBMM army lists are essential for playing DBMM, as they provide detailed guidance on the structure and organisation of ancient and medieval armies. They also help you to recreate historical scenarios and periods with accuracy and variety.


Each DBMM army list covers a specific army or region in a certain time span. For example, there is a list for Roman Republic 275 BC - 105 BC, which includes sub-lists for different phases of Roman history, such as Punic Wars, Macedonian Wars, or Social War. Each list also has notes on allies, enemies, terrain, and tactics.


Each DBMM army list has two types of troops: compulsory and optional. Compulsory troops are those that must be included in any army of that list, while optional troops are those that can be chosen freely. Each troop type has an AP value, which stands for Army Point. AP values represent the combat value and cost of each troop type. For example, a Roman legionary has an AP value of 8, while a Gallic warband has an AP value of 3.


The total AP value of an army determines its size and strength. A typical DBMM game uses armies of 300 AP to 500 AP, depending on the scenario and preference of the players. The larger the army, the less flexibility and choice it has, as more compulsory troops are required. The aim is to balance the armies so that they have approximately equal chances of winning over the full range of likely battlefield conditions and opponents.


How to use DBMM army lists?




To use DBMM army lists, you need to follow these steps:


  • Choose an army list that matches your historical interest and preference. You can also choose an ally list from the same or a compatible period.



  • Determine the size of your army in AP, either by agreement with your opponent or by rolling dice. A common method is to roll 4 dice and multiply the result by 25, giving a range of 100 AP to 600 AP.



  • Select your compulsory troops from the main list, adding up their AP values until you reach the minimum required. For example, if you choose Roman Republic 275 BC - 105 BC, you must include at least 160 AP of compulsory troops.



  • Select your optional troops from the main list or any sub-lists that apply to your chosen period, region, or general. You can also select troops from your ally list, if any. Add up their AP values until you reach the total size of your army. For example, if you have 400 AP to spend, you can add 240 AP of optional troops to your 160 AP of compulsory troops.



  • Organise your troops into commands, each led by a general. You must have at least two commands, and no more than four. Each command must have at least one general and at least one quarter of the total AP value of the army. For example, if you have a 400 AP army, each command must have at least 100 AP.



  • Deploy your troops on the table according to the rules and scenario. You can also place terrain features, such as hills, woods, rivers, etc., depending on the historical setting and agreement with your opponent.



  • Play the game according to the DBMM rules, using dice, measuring sticks, markers, etc., to resolve movement, combat, morale, and other aspects of the battle.



Where to find DBMM army lists?




There are several sources where you can find DBMM army lists:


  • The official books of DBMM army lists published by WRG. There are four books covering different eras: Book 1: From the Earliest Times to Circa 500 BC, Book 2: The Classical Period, 500 BC to 476 AD, Book 3: The Early Medieval Period, 476 AD to 1071 AD, and Book 4: The High Medieval Period, 1071 AD to 1500 AD. These books are based on extensive research and revision by Phil Barker and other experts, and provide the most comprehensive and authoritative DBMM army lists available.



  • The online sources and fan-made lists that can be found on various websites and forums dedicated to DBMM or wargaming in general. These sources may offer free or paid PDF downloads of DBMM army lists, or allow you to create your own lists using online tools. Some examples are Scribd, WRG.net, and Google Books. These sources may vary in quality and accuracy, so use them with caution and discretion.



  • The conversion guides for using DBM or other ruleset lists with DBMM. These guides provide instructions on how to adapt existing lists from DBM or other wargame rulesets, such as Hail Caesar, Field of Glory, Impetus, etc., for use with DBMM. Some examples are DBM to DBMM, FOG to DBMM, and Impetus to DBMM. These guides may require some adjustments and modifications, depending on the differences between the rulesets.



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